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Unrest Activation Code [PC]





















































About This Game Set in a fantasy interpretation of ancient India, Unrest is an adventure RPG focused on story and choices. Play as five ordinary people who are struggling to get by in the famine-stricken city-state of Bhimra.Brave poverty, disease, treason, political and social upheaval. Face unique burdens and gripping dilemmas as you struggle to survive in each chapter...but choices made to help one character may well make life harder for another.In Unrest, there are no heroes of legend, there is no mystical quest, and fate has not chosen you. You're on your own.Key FeaturesDiverse Characters: Play as a peasant girl faced with an arranged marriage, a priest troubled by his radical temple, a slum dweller with a dangerous past, an ambassador from a militant nation, and a mercenary captain far out of his depth - all as part of the same narrative.Reactive Storyline: Hard decisions made in one chapter have consequences in the next. A choice made as one character may well determine the fate of another.No Right Answers: There are no fail states in Unrest - if a character dies or fails in their objectives, that becomes part of the narrative. You can play in Iron Man mode to ensure there are no second chances, or save/load if you wish (not that we recommend it).Complex Conversations: Unrest's dialogues are organic, branching exchanges designed to offer an unparalleled level of control and involvement to the player. You'll always know exactly what you're saying and how you're saying it, and you'll be able to see how much the person likes, fears, or respects you as a result.Violence is Rarely the Answer: Combat in Unrest is rare and always avoidable. When faced with the possibility of death, it's up to you to decide how much you're willing to risk.Lush Art & Music: Unrest's hand-drawn sprites and environments call to mind a living canvas, while the classical Indian soundtrack perfectly echoes the narrative's emotional core.Mod Support: Create and share your own worlds and adventures.Notable MentionsUnrest is a game that makes me think of Bede, of transience and loss...Unrest captures something of the lives of people rather than the bombast of heroes and protagonists. - Rock Paper ShotgunOne of Time Magazine‘s games to watch for summer 2014Pyrodactyl’s promises of deep interactivity and role playing freedom have, in fact, been fulfilled - The Cloud Monster[Unrest] tells the kind of story that very few games are willing (or able) to tell... - New World Notes…seems really cool. I’m so thrilled that [Unrest] even exists – Jesse CoxSpecial Edition Content The Unrest OST, a 12-track instrumental album inspired by Indian classical music. (Preview)A novella set in Bhimra, written by Rutskarn of Chocolate Hammer. (Preview)High-res digital posters, including a concept map of BhimraBehind the scenes developer footageConcept art & Design documents 1075eedd30 Title: UnrestGenre: Adventure, Indie, RPGDeveloper:PyrodactylPublisher:PyrodactylRelease Date: 23 Jul, 2014 Unrest Activation Code [PC] Honestly, I would have checked "recommended" if you asked me for my opinion whilst playing the game. I did enjoy it. The choices were dynamic and varied, the characters were interesting (albiet a little simplistic), and the story was by all means good. If you like choice games with dialogue, this is great. Literally the only things I disliked was the soundtrack (music looped in a monotonous way) and actual gametime was short, but these are minor issues.Here's the issue with what I had. I see other people commenting here, "the ending cuts short". When I played, I didn't even know it was an ending.The story just cuts off out of nowhere and you see the credits rolling and you sit there in confusion like, "... Wait, what? Huh? Is there a second chapter? Did my game glitch?" Because there are so many loose ends and uncompleted story arcs it didn't even feel like a completed game. I actually kind of wonder if they had more planned to be done but simply wasn't. Truth be told, I literally redid the last scene just to see that, yes, that was the ending, and no, my game was not glitching or missing content.My suggestion? Buy it if it's on sale (like 5 dollars). You'll enjoy it but won't feel like your price tag was too overwhemling when your actual game time is short and cut suddenly. I would say it's not worth 15 dollars.. As of now, I have yet to decide whether Unrest is overly-ambitious and underfunded or just a poorly executed concept. The game suffers from superficiality in every aspest of not only the story, but also the game mechanics and setting. To better explain this, I will go through the Key Features listed on the store page.Diverse Characters - Right off the bat, the game begins throwing you from character to character, offering a short few paragraphs to tell the character's backstory up until that point. At your leisure you might also be interested in reading the single sentence traits which the game labels each playable character with. This, however, is where character development grinds to a halt. Traits have no actual impact on how the story progresses, are more descriptors than anything else, and are only given out to remind you what superficial choices you have made in the development of the character (four at most, as far as I have seen). Again, the game does very little to actually flesh out the characters, and it is really up to your imagination to determine who these people are.Furthermore, the way the game switches the playable character around so flippantly makes me wish for less diverse characters, not more. There is only one character in the game who the player is able to control more than once, and each session with a character is little more than a 15 minute walk around the village, or pretend intrigue session with nobles and merchants. The biggest insult which comes of this is the lack of any actual ending to the plot or any closure as to how any characters end up. It really is a shame to see the ideas these characters represent so quickly squandered by limited screentime and a failure to empathise with the characters and their ideals (or, rather, lack there-of).Reactive Storyline - If there is one thing I can say to this, it is "You are technically correct. The best kind of correct." While yes, there are some aspects of the story which change due to your actions, they are almost entirely relegated to the superficial story represented in the paragraphs at the beginning of each mission. Even when characters who are supposably the main characters die, they merely get a short dialogue mention and are then never heard about again. The game is really in the dead zone where it is both on rails and doesn't actually develop the plot in any way. I can see that the developers were trying to go for something deep and in-depth, but really a Mass Effect-esque on rails storyline would have been better than this. At least then we would get to see how the developers wanted the characters to be fleshed out.No Right Answers - This is the most true claim the game makes. There is no good or bad, at least according to the game. There are just dialogue option after dialogue option presenting supposed moral dilemas which don't actually affect anything at all. In reality, there are no answers at all, as the game fails to come together at the end to provide an actual moral or even a theme. The only thing the game has in common throughout is that people will be people, and even then it fails to acknowledge the importance of the people themselves.Complex Conversations - This claim I believe to be a misnomer. What they are really going for here is "Long Conversations" or "Conversations with many Options". Complex would be in reference to the superficial attitude bars which are included for every character you interact with in the game. While these sometimes change the reactions of characters, they never actually change how the story progresses, and don't really provide character development for the playable character or the non player characters. Again, you can certainly play the character and the conversation however you like, you just have to realize that whatever you say or whatever supposed enlightenment you bring the character to will have no effect on the bland and jagged outcomes to any situation.Violence is Rarely the Answer - Violence serves about as much a point as any other dialogue options in the game. It only progresses the story line as far as it is meant to, isn't particularly deep or meaningful, and fails to get the player to empathize with the character on a personal level.Lush art and Music - The art and music are interesting for a short Greenlight video before you realize how repetitive the music is and how roughly the art fits with the controls of the game. Very little of the environment is interactive and the only thing which moves in the game is the player character. NPCs will suddenly disappear during dialogue as you find out they leave a few dialogue options down the tree. While the art is certainly smooth, especially on the character, there are many times where pieces will not blend correctly, or the indoor art will be covered slightly by outdoor art, or the character will move through a wall or doorframe, et cetera, et cetera. If you are looking for a game with beautiful art and more tense, empathetic, and meaningful decision making, look to other games like Gods will be Watching and the like.. A fun little game when the thought of the many quests and undiscorvered teritories that is yet to uncover in some of your bigger open world rpg's is roo overwhelming, then this is a fun casual game where you can still get the elements of rpg but in a way more low key level. It's such games I enjoy playing when I take breaks from the bigger games. :). Alright, so this is less a 'game' and more of a choose your own adventure type visual novel. The only thing remotely 'game' like I did was in Chapter 4 as the priest character, there's one scene where you can get into the ONE fight programmed into the game that has actual controls.However, what it lacks in gameplay it more than makes up for in plot. I would not recommend this game to the people who like action RPGs or people who play Halo and Counterstrike, ha ha. This is strictly made for people who like to read an immerse themselves into the plot of a story.The music is incredible and fits the scenarios very well. My one gripe with this game is your choices affect how the character you happen to be playing at any given time is perceived... but it does not really affect the plot overall. Hell, even if you murder the evil snake hating priest guy, the story ends up exactly the same. There are no different endings, only different ways to complete each chapter. So in the end, while your choices affect the CHAPTER you're in, they do not affect the overall plot of the entire game. That should have been better written. I still enjoyed the story and the entire 7 hours I put into it... but I cannot see myself playing this again. 20 dollars is too much for what is not actually a game. And it only took me 4 playthroughs to get all 52 achievements.There is much to read and rich characters some with more development than others, but not any gameplay. Wait until it goes on sale or you have a coupon to check it out. I still recommend it, though!. Other reviewers are too diplomatic; Unrest is a CYOA. It could be fun as such, if you could simply choose who to talk to instead of sloooooowwwwwly wandering over to them on the iso map (which serves no other purpose).The CYOA itself has a fatal flaw. Obviously it's all talk, talk, talk... gathering information, making plans to do something bold, but mostly idle chatter. Then when some authority figure asks if you'll be a good doobie, you don't want to tip your hand, do you? So you say YES, and... that time it wasn't idle chatter, it was a binding commitment WITH NO WARNING. You've just sealed your character's fate as a miserable tool. No, you don't get a do-over. Major WTF.. Even though I enjoyed playing this game, I can't recommend it because you can beat it in 2 hours and it ends abruptly without an overall resolution to the storyline. Even an overview of your choices at the end (a la Walking Dead or Wolf Among Us) would be better than the jarring cut to credits that makes it feel like I completed an unfinished game.. Overall, I enjoyed my experience with this game, but it did end up disappointing me by the end. It basically plays as a Bioware game (Mass Effect, Dragon Age, etc.) without the combat and item management elements. You walk around an enviroment talking to people, picking up quests, and making decisions. You switch to playing various characters thoughout the story, which allows you to see the complicated state of affairs from different sides as the story unfolds.The story is pretty good, and I liked how it constantly pits you up against morally ambiguous dilemmas. More than once I actually found myself questioning the principles I had chosen to stand by. I was engaged in the dialogue pretty much the whole time, even when speaking to side characters who didn't contribute much to the story.I think, in the end, I just expected more from the game. There's a lot of build up with not a lot of payoff, and a lot of things that I expected to matter just didn't matter at all in the end. Most of the choices you make don't come back to you, longterm, in any way. I doubt that this would be different with a different playthrough, the game is just too short. Characters will aquire traits based on the decisions you make, but these don't seem to have any effect on subsequent dialogue or decisions. They're badges, basically. The opinion, admiration, and fear you get with characters through dialogue doesn't seem to affect dialogue or decisions either, and it doesn't come back to haunt you or help you later on. Most characters don't get more than one playthough, so you don't get to follow up on their story. As it stands, I can only get but so emotionally invested in them.For what it is, this game can still be fun for the right kind of person, and I'm happy to support games like this as they have so much potential. I can see myself recommending it to a few people I know, but knowing what I know now, I doubt I would have bought it for myself.. A good little game, Unrest is a point and click adventure sort of game, there's not really any combat to speak of. There's lot of roleplay (multiple characters and viewpoints), lots of dialogue and some fantastic music.There remains the odd graphical glitches when the main characters are walking, but these are minor.Unrest is essentially a story, of rebellion, survival and greed. There's no real white and black morality here, even the bad guys have sympathetic reasons or personalities that are completely disarming compared to what the game sneakily builds upon. Choices are impactful, some have consequences that are visable, others do not and are left for the player to think about. There's a wide variety of colourful characters, and the world here is bleak and despondant.That said, it is a short game (2 hours) and very dialog heavy. Those who hate roleplaying and dialog\/story, should probably avoid picking this up at all. For RPG fans, or those interested in a story that refuses to swan-song you to a happy ending, this is well worth picking up on sale (\u00a310 is a bit much).. I am writing this after my first playthrough and I was quite impressed with the game presented to me. While the story itself is no longer than ~3 hours I have to say it was worth every cent I paid for it. On today's standards the graphics are dated, that goes without a question for an indie game, but they are well presented and give good atmosphere to the game. Honestly thought I do think thanks to how they are presented to a player they are able to stand test of time better than the most of 3D games.While this game is labeled as an RPG this game is quite different from what people these days associate with the term which is honestly quite refreshing change. This game is not combat centrict and instead relies on dialogue and story to grap the player's interest. This said this game is not for everybody, even among RPG fans, since this game holds very little action within it and is more thought provoking than the most grind-fest action RPGs these days offer. Just as the game's description said; you are not some proficied hero to bring peace over the land. While you take role of different people over course of the game that doesn't change. You are a mortal whom can die and in combat death is very realistic outcome.Through my playthough I only had one game halting bug occur to me and it was easily fixed by editing the save game file, and the game dev supplied me with necessary information to do the fix. Also this bug should have been fixed with the patch.Only thing I would have wished from the game was to be a bit longer but if it was longer I wonder if it would have outstayed its welcome. All in all it was good game but not a masterpiece which was more than one could ever expect honestly.. I recommend this game at its sale price of $5, but not $15. Most of the game is really interesting. It lets you play in the point of view of all the sides, which I really liked. There are also lots of choices that are available. However, it felt like these choices didn't add up to much. There's really no gameplay, however thats not bad. The story keeps you interested. However, the ending is very disappointing. It feels like they wanted to add more to the game but ran out of budget. I would recommend buying the game when it's on sale for $5. I think that $15 is too much. Play the demo and if that interests you, pick it up on sale when it's $5 or less.

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